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DEVELOPING AN INSTRUMENT TO EVALATE THE DIGITAL GAME DANGERS FOR MODERN TEENAGERS

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DEVELOPING AN INSTRUMENT TO EVALATE THE DIGITAL GAME DANGERS FOR MODERN TEENAGERS

Autori:

Mhana KHATIB

Cod: ISSN: 2066-6861 (print), ISSN: 2067-5941 (electronic)
Dimensiuni: pp. 58-69

 

 

How to cite this article:

Khatib, M. (2018). Developing an Instrument to Evaluate the Digital Game Dangers for Modern Teenagers. Social Research Reports, 10(3), 58-69.

 

 

Abstract:

The technological progress is known in its impact on social values and customary norms. The internet came into to our life intensively for the last 15 years. Such as other positive activities, also the Internet activity it is not always possible to know when the children and also the adults pass to activity that can cause damage to them. The ability to communicate with large number of people, the ability to transfer information easily, to publish more widely, to fi nd employment, source of work and more were signifi cantly improved. However, as each new phenomenon that comes to the world, also the risks of the internet have not been discussed. The massive infi ltration of the Internet to the private homes challenged the way how the society perceives the risk and relates to it. If in the past the perception of risk was revolved around the dichotomous division between the public sphere, which was perceived as unsafe and dangerous place and the private sphere, the domestic, which was perceived as safe and protected place, especially for children and adolescents.

Keywords:

digital game, online environment, internet, teenagers, risk behavior.

 

Download: DEVELOPING AN INSTRUMENT TO EVALATE THE DIGITAL GAME DANGERS FOR MODERN TEENAGERS

 

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